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Game Development | Interactive Media | Creative Writing | Computer Science

SKILLS

Unity Engine

Unreal Engine

Godot

GameMaker Studio

C++, C#

Python

Java

Adobe Photoshop

Adobe Illustrator

Firealpaca

CONTACT

914-450-0878

joshbcohen.gamedev

@gmail.com

EDUCATION

2021 - 2026

Worcester Polytechnic Institute

Bachelor of Science Candidate
Interactive Media and Game Development | GPA: 3.4

Representative coursework: The Game Development Process, Critical Studies of Interactive Media, Social Issues in Interactive Media, Storytelling in Interactive Media, Writing Narrative in Interactive Media, Design of Tabletop Strategy Games, Game Audio I, Data Analysis for Game Development, Progam Design, Writing Characters For Interactive Media & Games, Digital Art

2017 - 2021

Ardsley High School

GPA (unweighted): 3.6 | SAT: 1530 (780 Math, 750 Reading/Writing)

Coursework: Regents, Honors and Advanced Placement Courses

Activities & Honors: Wresting - 3-year Captain, 3x All-Section, 2x All-League, 1x All-County; Lacrosse - Captain; Football - JV Captain, 2x Section Champion; Alpine Skiing - 1x All-League: Science Research - multiple science fair awards; PTA Award.

Summer 2019

New York University

Tandon School of Engineering Summer Term | GPA: 4.0

Coursework:  Introduction to Engineering and Design, Introduction to Science and Technology Studies

BIO

  • Junior game designer with hands-on experience in narrative, level, and systems design.

  • Built 5 projects from start to finish in Godot, Unreal, Unity, and GameMaker Studio.

  • QA and level design freelance work on 2 shipped indie titles.

  • 1 game jam submission.

EXPERIENCE

July 2026

Sky's Landline - 2D Infinite Platformer

Remote

  • Assembled & organized a team of 4 for FGJ #2, a 10-day game jam.  All members were individuals looking to join a team on the Discord.

  • Designed the mechanics and scope of the game, and kept the rest of the team within scope and on task to meet the game jam’s 10 day deadline.

  • Ranked 7th in Gameplay, out of 52 submissions.

Oct 2025-

Mar 2026

SPI-Glass - AR Ghost Hunting Experience

Worcester Polytechnic Institute

  • Designed gameplay loop, AI behavior, and player tools for our 5 person team.

  • Took on additional responsibilities in programming AI behavior and tool interaction to ensure that our deadlines were met.

Oct 2024-

Dec 2024

Artillery Hell - Shoot-Em-Up Tank Roguelike

Worcester Polytechnic Institute

  • Designed and refined the core loop and gameplay structure of a roguelike over the course of 6 weeks, working with a programmer and a visual artist.

  • Built prototypes of game mechanics in Godot for the programmer to optimize and refine.

  • Created a development timeline, scheduled meetings, and set deliverables for myself and teammates.

Mar 2023-

Apr 2023

Alternate Reality Game (ARG)

Worcester Polytechnic Institute | Gameplay Team

  • Designed 7 days of multimedia puzzles in a team of 4, as part of a larger project with 25 people, to gradually reveal an evolving story impacted by whether or not the players could solve the puzzles in time.

  • Created puzzles revealed through an email list, social media accounts, a website, and physical clues for players to find and follow clues to discover information about the story.

May 2026- present

Forbidden Kemono (Project Forbidden Blood)

Remote | Game Designer

  • ​Designed the initial floor plan and general layout of the HSS Invincible, the central hub for the player to travel between levels aboard.

  • Created the list of enemies the player will encounter in the planned demo.

  • Developed the overarching action economy for both the players and the enemies.

Jun 2025-

Sep 2025

The Old One

Remote | Freelance Level Designer

  • ​Wrote out a design document for a dungeon level, designed the entry puzzle and environmental storytelling elements, and detailed the player’s progression from the beginning of the level to the boss fight at the end.

Jun 2025-

Sep 2025

Endless Vine

Remote | Freelance QA Tester

  • Stress-tested 3 early builds, logging 35+ bugs and 10+ gameplay friction points in need of QoL.

  • Identified critical bugs related to storage, room detection, and colony management, allowing the lead developer to focus their efforts on improving the game rather than hunting down bugs.

Jun 2025-

Sep 2025

The Harris Project

Remote | Interactive Media Project Manager

  • Used the essential information from a full-length presentation to construct a rough design for a ~5 minute video.

  • Constructed short-form “TikTok” design pages with chunks of important info to engage busy parents.

Project Experience

Work Experience

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